Tidewell
Merge, deliver, restore the harbour.
Tidewell is a cosy merge game with a story: tap generators, drag two alike items together, deliver what the harbour folk order and spend the stars you earn on the pier, the café, the lighthouse, Gran's garden, the market and the ferry dock. Every task changes the painted harbour and moves the story on.

How to play



Features
- Eight merge chains of seven levels, four of them unlocked by restoring the town
- Two story chapters, six restorable areas, eight townsfolk with their own favourites
- A bag for your best items, daily gifts, a seven-day calendar
- Cloud save with Unity Gaming Services: your harbour comes back on a new phone
- Candy-bright item art, a painted seaside, gentle sounds
- Plays in 14 languages, free with optional purchases
Support
I am out of energy. What now?
Energy refills by itself (one point every two minutes), orders and level-ups add more, and the shop sells energy for gems or for a short ad. Merging and delivering never cost energy.
The board is full.
Sell an item you do not need (select it and tap Sell), put items in the bag, or deliver an order. Generators make nothing while the board is full.
Where did my new generator go?
Tools you earn by finishing an area (diving fins, rolling pin, harvest basket, clay kit) land in your bag. Open the bag and tap the tool to place it on the board.
How do I keep my progress on a new phone?
Progress is saved to the cloud automatically under an anonymous player ID that lives on your device. Reinstalling on the same device restores it. Linking to a Google or Apple account for moving between devices is planned.
How do I restore a purchase?
Purchases are tied to your Google Play or Apple account. The no-ads option restores by itself when the store connects; gems are consumed when bought.
How do I change the language?
Settings (the cog at the top right) lists all 14 languages.
Anything else? Write to [email protected]. We answer within a few days.
Privacy Policy
Tidewell · Effective date: 19 October 2026
In short: Tidewell has no accounts of its own and never asks for your name or email. Your progress is saved on your device and, through Unity Gaming Services, to a cloud copy under a random player ID so it can be restored. Unity Analytics counts, in aggregate, how the game is played. The free game offers optional in-app purchases through Google Play or the App Store and may show rewarded ads from Google AdMob that you choose to watch; we never see your payment details. Outside the EEA, the UK and Switzerland, the Meta (Facebook) SDK tells Meta that the game was installed and opened and reports game progress, purchases and ad revenue, so we can measure our own ads on Facebook and Instagram. These services may use device identifiers as described below. Where the law requires it, you are asked for consent first, and on iOS you can decline tracking.
1. Who we are
Tidewell ("the Game") is developed and published under the SolidProd brand by Elizan Media Organizasyon Ltd. Şti., a company registered in Türkiye ("we", "us", "our"). We are the data controller for the processing described here. Contact: [email protected].
2. What we do not collect
The Game has no sign-up of its own. We do not collect your name, email address, phone number, contacts, photos, precise location or payment details. Your board, bag, orders, town progress and settings are stored on your device and in a cloud copy tied to a random player ID generated on your device (Unity Authentication, anonymous sign-in). We do not run our own servers; the cloud copy is held by Unity Gaming Services on our behalf.
3. Third-party services and the data they process
| Service | Purpose | Data processed |
|---|---|---|
| Google AdMob | Showing and measuring ads (including optional rewarded ads), frequency capping, fraud prevention | Advertising ID (Android Advertising ID; Apple IDFA only if you allow tracking), IP address, device and app information, ad interactions |
| Google User Messaging Platform | Asking for and storing your consent choices | Your consent choices, device and app information, approximate region |
| Unity Authentication and Cloud Save (Unity Gaming Services) | Keeping a cloud copy of your save so it can be restored after a reinstall or on another device | A random player ID created on your device, your save file (board, bag, orders, town progress, settings), time of last save |
| Google Play Billing / Apple In-App Purchase | Processing optional purchases (gems, starter pack, no-ads) and restoring them; the receipt is checked on the device to prevent fraud | Purchase token or receipt, product id, purchase time. Your payment method and billing details stay with Google or Apple and are never shared with us. |
| Meta (Facebook) SDK — Android, only outside the EEA, the UK and Switzerland | Measuring installs, app opens, game progress, purchases and ad revenue that come from our ads on Facebook and Instagram (install attribution and campaign measurement). We do not use Facebook Login. | App install and app open events, game progress events, purchase value and currency, ad revenue, Advertising ID, device and app information, IP address |
| Unity Analytics (Unity Gaming Services) | Understanding, in aggregate, how the game is played: retention, chapter progress, feature use, purchase revenue | Game events, the random player ID, device model, OS version, language, approximate country, session times, purchase receipts (product, price, currency) |
| Unity (game engine) | Running the Game | Limited technical data such as device model and OS. We do not use Unity Ads. |
More information: How Google uses information from apps that use its services · Google Privacy Policy · Firebase privacy · Meta Privacy Policy · Unity privacy.
Unity Analytics receives game events such as merges, orders delivered, tasks built, purchases and rewarded ads watched, so we can see where the game is too slow and which features players use. In the EEA, the UK and Switzerland it only runs if you agree in the consent form. You can stop it and have the collected data deleted at any time from Settings.
4. Consent and your choices
- EEA, UK and Switzerland: before personalised ads, the Game shows a consent form (Google User Messaging Platform). You can accept, reject or choose specific purposes, and change your choice later with the Privacy options button on the title screen. If you reject, you may still see non-personalised ads.
- iOS: the Game asks for permission through Apple's App Tracking Transparency prompt. If you choose "Ask App Not to Track", your IDFA is not shared.
- Android: you can delete or reset your advertising ID, or opt out of ads personalisation, in your device settings (Google → Ads).
- Rewarded ads are optional: ads that give extra energy are only shown when you choose to watch them.
5. Legal bases (GDPR, UK GDPR, KVKK)
We rely on your consent for personalised advertising and, where required, for analytics; on our legitimate interests in keeping the Game working, secure and free of fraud (crash reports, ad fraud prevention, non-personalised ads); and on contract performance for any purchase you make. You can withdraw consent at any time as described above.
6. US state privacy rights (including California)
We do not sell personal information for money. Showing personalised ads through Google AdMob, and measuring our ads with Meta, may be considered "sharing" or "targeted advertising" under some US state laws. You can opt out by deleting your advertising ID or opting out of ads personalisation on Android, or by turning off tracking on iOS. Residents of California and other states with privacy laws may request access to or deletion of their personal information by emailing us; we will not discriminate against you for using these rights.
7. Children
The Game is intended for a general audience and is not directed to children under 13 (or the higher minimum age in your country). We do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us and we will delete it.
8. Retention, transfers and security
We do not keep personal data on our own servers. Your cloud save stays in Unity Cloud Save until you delete it or ask us to; Unity Analytics data is kept for up to 13 months and deleted on request; AdMob data is kept according to Google's policies and Meta measurement data according to Meta's policies. Our providers may process data outside Türkiye and outside your country (for example in the United States); such transfers rely on the providers' standard safeguards, such as Standard Contractual Clauses. Data is transmitted over encrypted connections.
9. Your rights
Depending on where you live, you may have the right to access, correct or delete your personal data, to restrict or object to its processing, to data portability, and to complain to a data protection authority (in Türkiye, the Personal Data Protection Authority — KVKK; in the EU, your local authority). Because we do not hold identifiable data ourselves, the fastest route is usually your device settings described above. For anything else, email [email protected] and we will respond within 30 days.
10. App permissions
The Android version requests internet and network-state access (cloud save, purchases, ads) and the advertising ID permission. It does not request access to your location, camera, microphone, contacts or files.
11. Changes to this policy
We may update this policy, for example when we add a new service. The effective date at the top shows the latest version.
12. Contact
Elizan Media Organizasyon Ltd. Şti. (SolidProd), Türkiye · [email protected]
Delete your data
Tidewell stores your progress on your device and in a cloud copy under a random player ID. Uninstalling the Game deletes the local copy. To delete the cloud copy and the analytics data as well, write to [email protected] from the device (Settings shows your player ID) and we will erase them within 30 days. We hold no account or profile about you. To reset the advertising identifier used by Google AdMob, use your device settings (Android: Google → Ads → Delete/Reset advertising ID; iOS: Settings → Privacy & Security → Tracking). If you still want us to check for and delete any data linked to your device, email [email protected] from any address; we will confirm within 30 days.
Terms of Use
By downloading or playing Tidewell you agree to these terms. The Game is provided by Elizan Media Organizasyon Ltd. Şti. (SolidProd) for your personal, non-commercial entertainment.
Licence
We grant you a personal, non-exclusive, non-transferable, revocable licence to play the Game on devices you own or control. You may not copy, modify, distribute, sell, reverse-engineer or create derivative works of the Game or its content, except where the law allows.
Ads
The Game is free and supported by advertising. Rewarded ads are optional and give in-game help only; they have no monetary value and cannot be exchanged or refunded.
Purchases
The Game offers optional in-app purchases (gems, a starter pack and a no-ads option) through Google Play or the App Store, under their terms. Gems and other virtual items have no monetary value, cannot be transferred or exchanged for money and are consumed within the Game. Refunds are handled by Google or Apple according to their policies.
Availability and changes
We may update, change or discontinue the Game or parts of it at any time. We try to keep every level solvable and the Game free of bugs, but it is provided "as is" without warranties of any kind to the extent permitted by law.
Liability
To the extent permitted by law, we are not liable for indirect or consequential damages arising from your use of the Game. Nothing in these terms limits liability that cannot be limited by law.
Third-party content
The Game uses item art by ixsoft (Unity Asset Store, standard EULA), character portraits by Craftpix (craftpix.net file license), icons from game-icons.net by Lorc, Delapouite and contributors (CC BY 3.0) and fonts under the SIL Open Font License. Trademarks belong to their owners.
Governing law
These terms are governed by the laws of Türkiye; mandatory consumer protections of your country of residence still apply.